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Post by chemicalending on Jun 7, 2014 19:43:04 GMT
So ya wanna build just a quick 100 pt team and we can see how well this works?
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Post by chemicalending on Jun 7, 2014 20:09:19 GMT
My team will be 1 FiB002 Skadi's Warbot 30pts 2 FiH001 Warbot (Flamethrower) 15pt 3 FiH001 Warbot (Flamethrower) 15pt 4 FiB001 Captured Warbot 15pt 5 FiB001 Captured Warbot 15pt 6 FiB003 Damaged Warbot 10pt
FiB002 Skadi's Warbot 30pts Range 7 (T) Foot: 10 Running Shot Fist: 11 Penetrating/Psychic Blast IDom: 18 Super Senses Star: 3 Leadership *Blitzkrieg: Other characters with the word "Warbot" in there name modify thier speed and attack values by +1.
FiH001 Warbot (Flamethrower) 15pt Range 5 (T) Foot: 8 Running Shot Fist: 10 (Field of Fire) Shld: 17 Tougness Star: 1 Ranged Combat Expert *Horde: Field of Fire: Warbot (Flamethrower) can use energy explosion. When it does, it has one additional (T) for every set of 3 in the stack.
FiB001 Captured Warbot 15pt Range 5 (T) Foot: 9 Charge Fist: 10 Shld: 16 Combat Reflex Star: 2 Shapechange
FiB003 Damaged Warbot 10pt Range 5 (T) Foot: 5 Running Shot Fist: 9 Shld: 15 Tougness Star: 2 *Malfunction Override: At the beginning of your turn, you may roll a d6. On a roll of 4-6, modify Damaged Warbot's combat values by +1 until your next turn.
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 10, 2014 22:31:59 GMT
ok fuckit i give up on trying to type up stats
60 DP043 Black Talon
33 WXM047B Jubilee
6 CM001 Moloid
99
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Post by chemicalending on Jun 10, 2014 22:44:10 GMT
I don't have a keyword so no bonus to map choice
N6btDkFv
just to speed it up, here your Initiative
+3 for monster keyword···
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 11, 2014 1:30:14 GMT
1 is Moloid, 2 is Black Talon 3 is Jubilee
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Post by chemicalending on Jun 11, 2014 1:45:42 GMT
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 11, 2014 15:55:31 GMT
Black Talon is going mind control Jubilee and Moloid tqNOXIH4·
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 11, 2014 15:58:56 GMT
Successfully hit moloid. Moloid moves forward to heavy object Jubilee moves up your turn
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 11, 2014 23:33:28 GMT
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Post by chemicalending on Jun 12, 2014 0:22:41 GMT
I move 5 FiB001 Captured Warbot to I11 Rest other character. (could have mentioned the Moloid was in stealth, didnt notice it until i was looking to see what the Def i had to hit.) Also you used MC to move Moloid and Jubilee so they didnt action tokens. Updated Map
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 12, 2014 1:50:48 GMT
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Post by chemicalending on Jun 12, 2014 3:32:44 GMT
Okay
#2 FiH001 Warbot (E10) Will use Ranged Combat expert increasing its Damage Value by 2.
It has a base of 10 to hit with +1 from Skadi's Warbot. You have a +1 from hindering terrain to your 17 defense for a total of 18.
rXXhe7RL +11 vs 18 ·
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Post by chemicalending on Jun 12, 2014 3:33:56 GMT
19 hits ur 18 Defense for 3 clix of damage, but ur Toughness reduces it by 1 so Jubilee is now on click #7 My other characters rest. Map update
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 13, 2014 5:25:02 GMT
Black Talon will mind control JubileeP71DjeuY=·
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rojito
Junior Member
Posts: 69
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Post by rojito on Jun 13, 2014 5:29:09 GMT
18 successfully hits Jubilee, she will use Leap climb to move forward 3 squares, and attack the warbot that just hit her. +8fJlEx2V6·
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