Post by chemicalending on Apr 14, 2015 0:42:43 GMT
When you get basic training and learn mana ties, these are basic effects that take a standard action (unless they have flash) to perform. Range is 10 squares. Some maybe incomplete at this time and will be updated. If you have any ideas for other Color based cantrips, send me a message. These were being developed for a system closer to 4.0 and some of its terms may have to be altered to match the current 3.5 game being run.
White - Plains
W: Create a torch like light that is White in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (W) to increase its duration by 3 turns.
W: Self or adjacent target gains 2d4+Wisdom mod health.
W: Target character gains Absorb 1 until the end of round.
W: Target summon cannot attack this round.
W: Target character gains Lifelink until the end of round.
W: Choose a color. Prevent the next X Color damage dealt to target creature this rounds. X is your Lvx3.
W: Compel a target's next sentence to be true. (doesn’t have to answer the question, but what they say is true. If you scored 4 or more higher then there Will Defense, they don’t notice you used this effect.)
W: Deal 2d8 Radiant damage to target non-white creature that dealt damage to a (non-summoned) ally this turn.
W: Split Second. Target Artifact cant use its activated ability this Round.
W: Summon a -
0/1 Small White Bird with Flying
1/1 Medium White Human Soldier with "Cannot attack."
2 0/1 Small White Goat with "Sacrifice this creature: Generate (1)."
W: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Blue - Island
U: Create a torch like light that is Blue in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (U) to increase its duration by 3 turns.
U: You can breath underwater until the end of your next turn.
U: Target gains a Fly speed (equal to ground) until the end of your next turn.
U: Target gains -2/-0 until the end of the round.
U: You can telepathically speak with target character until the end of the round. (This does not get around language barriers.)
U: Target discards the top 2 cards of their library.
U: Target Artifact may use an additional Move Action this turn. (They may use it on there initiative, or after your turn based on what is appropriate. If the target isnt a creature you may choose how they move.)
U: Give target allied creature +1/-1 or -1/+1 until the end of combat as long as a ( - ) wont reduce it to 0.
U: You may manipulate target object that is no more then 5lbs per INT modifier and within 10 squares. (The object cannot be used to attack, if the Object is alive you must Hit the target with this spell if unwilling.)
U: Summon a -
0/1 Small Blue Bird/Pixie/Illusion with Flying
0/2 Large Blue Fish with Islandhome
0/1 Small Artifact Construct
U: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Black - Swamp
B: Create a torch like light that is Purple in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (B) to increase its duration by 3 turns.
B: Target creature gets -1/-1 until end of round.
B: Target creature gains Intimidate until end of round.
B: As long as you have at least 3 creatures in the Graveyard, return 1 at random to your hand.
B: Target character discards a card from there hand.
B: Lower the level of light in the area 1 stage until the end of the following round.
B: Command target uncontrolled Undead, Skeleton, Shade, Ghost, or Spirit until the end of round.
B:
B , Sacrifice a Summon: You regain 2d4+Charisma mod health.
B: Summon a -
0/1 Medium Black Skeleton with "1B: Regenerate"
1/1 Medium Black Assasin with Rampage 2.
0/1 Small Black Bat with Flying and "Whenever this Bat hits a target, you regain 1d4 health.
B: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Red - Mountain
R: Create a torch like light that is Red in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (R) to increase its duration by 3 turns.
R: Target creature gains Haste until the end of turn.
R: Deal 2d8 Fire damage to Target Artifact Creature
R: Damage cannot be redirected to target creature this turn.
R: Stoke a targets current passion.
R: You, upto 2 allies, and all enemys draw a card.
R: Target character gains +2/+0 until end of turn.
R , Sacrifice a Summon: add RR to your mana pool.
R: Restore 1d4+Craft skill Health to target Artifact.
R: Summon a -
1/1 Medium Red ( ) with Mountainhome
2/0 Medium Red Elemental
1/1 Small Red Goblin that can only attack targets that have taken damage this turn.
R: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Green - Forest
G: Create a torch like light that is Green in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (G) to increase its duration by 3 turns.
G: Mature target blossom to the point of harvest. This spell can only be done 5 times a day.
G: Target gains +1/+1 until end of round.
G: Target gains Trample until end of round.
G: Deal 2d8 Thunder damage to target creature with Flying
G: You gain a +3 bonus to Survival to track, and find food until end of scene.
G: Self or adjacent target gains 2d4+Wisdom mod Health.
G: Shuffle target Green card from your graveyard into your deck as long as your deck is 5 or more cards.
G: Next creature spell you cast, cannot be countered.
G: Summon a -
0/2 Medium Green Plant/Fungus/Elemental with "Place a -1/-1 counter on this creature: Gererate (G)"
1/1 Medium Green Saproling/Elf/Beast
0/0 Small Green Ooze with "Cannot attack." and "Graft 2"
G: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
White - Plains
W: Create a torch like light that is White in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (W) to increase its duration by 3 turns.
W: Self or adjacent target gains 2d4+Wisdom mod health.
W: Target character gains Absorb 1 until the end of round.
W: Target summon cannot attack this round.
W: Target character gains Lifelink until the end of round.
W: Choose a color. Prevent the next X Color damage dealt to target creature this rounds. X is your Lvx3.
W: Compel a target's next sentence to be true. (doesn’t have to answer the question, but what they say is true. If you scored 4 or more higher then there Will Defense, they don’t notice you used this effect.)
W: Deal 2d8 Radiant damage to target non-white creature that dealt damage to a (non-summoned) ally this turn.
W: Split Second. Target Artifact cant use its activated ability this Round.
W: Summon a -
0/1 Small White Bird with Flying
1/1 Medium White Human Soldier with "Cannot attack."
2 0/1 Small White Goat with "Sacrifice this creature: Generate (1)."
W: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Blue - Island
U: Create a torch like light that is Blue in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (U) to increase its duration by 3 turns.
U: You can breath underwater until the end of your next turn.
U: Target gains a Fly speed (equal to ground) until the end of your next turn.
U: Target gains -2/-0 until the end of the round.
U: You can telepathically speak with target character until the end of the round. (This does not get around language barriers.)
U: Target discards the top 2 cards of their library.
U: Target Artifact may use an additional Move Action this turn. (They may use it on there initiative, or after your turn based on what is appropriate. If the target isnt a creature you may choose how they move.)
U: Give target allied creature +1/-1 or -1/+1 until the end of combat as long as a ( - ) wont reduce it to 0.
U: You may manipulate target object that is no more then 5lbs per INT modifier and within 10 squares. (The object cannot be used to attack, if the Object is alive you must Hit the target with this spell if unwilling.)
U: Summon a -
0/1 Small Blue Bird/Pixie/Illusion with Flying
0/2 Large Blue Fish with Islandhome
0/1 Small Artifact Construct
U: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Black - Swamp
B: Create a torch like light that is Purple in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (B) to increase its duration by 3 turns.
B: Target creature gets -1/-1 until end of round.
B: Target creature gains Intimidate until end of round.
B: As long as you have at least 3 creatures in the Graveyard, return 1 at random to your hand.
B: Target character discards a card from there hand.
B: Lower the level of light in the area 1 stage until the end of the following round.
B: Command target uncontrolled Undead, Skeleton, Shade, Ghost, or Spirit until the end of round.
B:
B , Sacrifice a Summon: You regain 2d4+Charisma mod health.
B: Summon a -
0/1 Medium Black Skeleton with "1B: Regenerate"
1/1 Medium Black Assasin with Rampage 2.
0/1 Small Black Bat with Flying and "Whenever this Bat hits a target, you regain 1d4 health.
B: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Red - Mountain
R: Create a torch like light that is Red in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (R) to increase its duration by 3 turns.
R: Target creature gains Haste until the end of turn.
R: Deal 2d8 Fire damage to Target Artifact Creature
R: Damage cannot be redirected to target creature this turn.
R: Stoke a targets current passion.
R: You, upto 2 allies, and all enemys draw a card.
R: Target character gains +2/+0 until end of turn.
R , Sacrifice a Summon: add RR to your mana pool.
R: Restore 1d4+Craft skill Health to target Artifact.
R: Summon a -
1/1 Medium Red ( ) with Mountainhome
2/0 Medium Red Elemental
1/1 Small Red Goblin that can only attack targets that have taken damage this turn.
R: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)
Green - Forest
G: Create a torch like light that is Green in color, and will last until you end your turn 4 times. It maybe attached to something or Suspended in the air at a point within 4 meters. At any time, you may pay (G) to increase its duration by 3 turns.
G: Mature target blossom to the point of harvest. This spell can only be done 5 times a day.
G: Target gains +1/+1 until end of round.
G: Target gains Trample until end of round.
G: Deal 2d8 Thunder damage to target creature with Flying
G: You gain a +3 bonus to Survival to track, and find food until end of scene.
G: Self or adjacent target gains 2d4+Wisdom mod Health.
G: Shuffle target Green card from your graveyard into your deck as long as your deck is 5 or more cards.
G: Next creature spell you cast, cannot be countered.
G: Summon a -
0/2 Medium Green Plant/Fungus/Elemental with "Place a -1/-1 counter on this creature: Gererate (G)"
1/1 Medium Green Saproling/Elf/Beast
0/0 Small Green Ooze with "Cannot attack." and "Graft 2"
G: Flash. Restore (Int/Cha/Wis) modifier Mental Health.
(Choose from highest)